The following is intended for adult audiences of age 18 and above. If you are not that then get the fuck out of here!
Entry made for Tummy Jam 2025, which can be found here.
Here comes my sixth game, with this one revolving around the android-led and isolated arctic facility of Machina Nostra Innovations. Play an unnamed android who's put up to the task of helping create another employee (and resident) today. The twist? A quirky individual like yourself has specific tastes, and you'll surely see it in the upcoming employee's massive body!
This game is set within the Modern Fantasy character universe. If you wish to know more, that colored text will direct you to an in-progress version of a wiki documenting my works altogether.
Handdrawn spritework done by me, drawn on small canvases in Medibang Paint Pro. Involves character images, UI design, and ending screens.
Over 300 interactable screens to click through.
Kink-focused content, specifically weight gain and inflation.
27 variants of the ending to find, with a loop back to the start after they've played out fully. Each ending is adjusted based on the player's choices regarding the three possible supporting characters they create during the story.
All dialogue written by me, tried my best to give life to the few android characters met throughout the game.
Clicking any of the listed names will bring you to their respective Toyhouse pages, which contains the characters' art gallery and any linked short stories they appear in.
The game's title is a more expansion-focused take on the phrase 'Nuts, Bolts and Screws'. Helps to have a little fun when naming things you've created, I'd like to think!
There's a whole bundle of references to gleam from the Machina Nostra Innovations seen within this game. Rather than exhaust a list of them here, I'll direct you to a wiki page about the faction instead. Check its own trivia section for said references and the like.
Odell Scout in this game is the very same soul that in-universe manages the 'simulation' that is my first webcomic "..Just Another Day!". I figured he'd make the best deuteragonist the player could have to really ring home that this game places expansion-focused kinks in a positive and fun light. Basically because he himself is a kind soul that prefers to look at the world in general within said light!
The icon I drew for the Squad Commander job role is very very much based on the Team Captain hat from Team Fortress 2.
One of the roles the player can choose for their android of choice is Pneumatic Trailblazer. This and its icon is basically a more 'serious' way of saying the android of choice will be put in oversized Rube Goldberg machines for their job.
When I was drawing and writing stuff for the game's job role of Mobility Specialist, I couldn't stop thinking of Yagrum Bagarn from the game Morrowind. Consider his own mobility device to inspire the one's the player's android of choice will be testing out (among others).