For my fifth game, I wanted to keep things small like the last one and include 2D stuff (though this time as a point-and-click game). As a field agent for the Secure Trustees, you should be ready to travel anywhere within the Woven Republic at a moment's notice. That is, provided you actually have an assignment for the day..
This game is set within the Modern Fantasy character universe. If you wish to know more, that colored text will direct you to an in-progress version of a wiki documenting my works altogether.
Handdrawn spritework done by me, drawn on small canvases in Medibang Paint Pro. Involves character images, UI design, and ending screens.
Roughly 50 interactable screens to click through.
Entire experience done through the protagonist's laptop, shown through folders, emails, and programs they've got installed.
Three endings to find, with a loop back to the start after they've played out fully.
All dialogue and flavor text written by me. Tried my best to give a sort of combination between business and government secrecy sort of deal, while still giving a shred of humanity and a dry personality to the protagonist herself.
Clicking any of the listed names will bring you to their respective Toyhouse pages, which contains the characters' art gallery and any linked short stories they appear in.
The government agency that the protagonist works for, known as the Secure Trustees, is half-inspired by X-Files and half-inspired by MJ12 from the first Deus Ex game. The first inspiration is made more obvious by the fact that Agent McKennel's coworkers Agent Sunburst and Agent Rustbelt are explicitly just evil and furry stand-ins for Scully and Mulder - circa season 10. Though I should note the gold-theming of the Secure Trustees' aesthetics within the game (and other works of mine) more-so pull from the design of Deus Ex: Human Revolution more than anything.
An email the player finds in their spam folder refers to a random string of numbers. Considering you've chosen to read past the mark of SPOILERS, then I must break your heart by telling you the numbers were just a result of me keysmashing during the writing of the in-game emails..
That one spam email in-game that contains a (thankfully not drawn) attachment of a monkey pissing in its own mouth is a reference to a really funny and NSFW review of an album by Pitchfork.
There's a hell of a lot of references to both prior short stories of mine and characters the fill up my ungodly-huge roster. It would be a nightmare documenting and talking about every single one, so I suggest you look into my works instead through the main page's wesbite links.
Constantly throughout the game, Agent McKennel will make known that she hates the neighboring country of Centauri. This and its vague references to what happened to her in said country previously is shown bluntly through one of the chapters of my kink-focused short story Bureaucratic Waistlines.
When looking at the list of 'Curious Individuals' in-game, you'll notice one of the characters is named Famous Prophette. She was named after the song(s) Famous Prophets by Car Seat Headrest. Music means the world to me, and by God I will let it shine through my characters' names, quirks, and so forth!
The ending regarding a ship that crashed upon the cold coast of Illen would be shown in greater detail later on in my short story Supernatural Questions. Whether or not this ending is the 'canon' choice doesn't matter as McKennel herself doesn't directly appear in said short story!